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Wesnoth Units database

Death Baron

(image)

Sometimes the mightiest warriors and generals, cursed with hate and angst, come back to this world as Death Knights. Death Barons serve them whilst accruing enough unholy power to become Death Knights. In the process they pick up a good deal of the Knight's power, including the ability to command underlings.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

Advances from: Skeleton
Advances to: Death Knight
Cost: 34
HP: 55
Movement: 5
XP: 100
Level: 2
Alignment: chaotic
IDDeath Baron
Abilities: leadership
(image)axe
blade
8 - 3
melee
(image)crossbow
pierce
5 - 2
ranged
Resistances:
blade10%
pierce30%
impact-10%
fire-20%
cold60%
arcane-50%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef230%
Deep Water310%
Flat140%
Forest250%
Frozen230%
Hills250%
Impassable9940%
Mountains360%
Mushroom Grove260%
Sand230%
Shallow Water220%
Swamp230%
Unwalkable9920%
Village160%